Chapter 11: Rinsing Pampered Standards with a Shitty Game
Modor Katzo: "Oh, if it isn't Sunraku. Weren't you done with 'Constipation'?"
Sunraku: "You're always here whenever I come back, Modor Katzo. I just felt like playing some absurd guerrilla-style rhythm game again. Oh, by the way, I cleared Fuckaria."
Modor Katzo: "No way! I gave up at the final boss."
Sunraku: "If you wear a mask and swim trunks and just keep punching for about thirty minutes, the final boss is easy."
Modor Katzo: "Mask and swim trunks is such a power phrase... Okay, I'll beat it tonight. I'm gonna punch Fuckaria too..."
Daily login numbers are below a hundred. The server's continued existence is a mystery. It's so deserted that most players know each other.
Right now I'm not the half‑naked bird‑masked Sunraku. I'm the Iaifist-style fighter Sunraku. In other words, this isn't SLF.
It's not that I'm having withdrawal symptoms from playing a kamige too long and need a kusoge fix... Well, maybe a little. But I had my reasons, so I came back to the PvP environment of a kusoge I'd cleared a while ago.
Berserk Online Passion, abbreviated as BENP — Constipation.
Since this is the game I bought and played seriously before buying SLF, I can confidently call it a kusoge. It was launched as a sequel to Berserk Online, which already showed hints of being a kusoge. But while download players could still play somewhat normally, the package version was a bug‑ridden disaster on a whole different level — a legendary kusoge in a different direction from Fuckaria.
Sunraku: "Modor Katzo, let's have a quick fight."
Modor Katzo: "Okay. Rules are obviously..."
Sunraku & Modor Katzo: "...Anything goes — Vale Tudo."
The battle request I sent was immediately accepted by Modor Katzo, a fellow weirdo — a kusoge maniac who practically lives in Constipation, a game that has looped around to become a super-dimensional bug guerrilla rhythm fighting game. A message window appeared around us, and a battle field was constructed, enclosing me and Modor Katzo.
???: "Oh, the battle's set up?"
???: "Modor Katzo and... oh, it's Sunraku!"
???: "I thought Sunraku had graduated..."
???: "Kusoge maniacs need regular kusogenium replenishment or they die. I believed he'd come back."
They say all sorts of things about me. But in this game, which is so deserted that even finding a match is nearly impossible, whenever someone starts a battle, everyone present naturally comes to watch. And even more so when it's Modor Katzo, currently the strongest player in this game.
Modor Katzo: "While you were challenging Fuckaria, I came up with a new technique after even more research! I'm going to beat you straight up, so get ready!"
Sunraku: "Ha! As a veteran Iaifist, I'm going to further cement the theory that brain‑dead draw‑punch is the strongest!!"
The moment the gong rang, Modor Katzo's body glitched...
Sunraku: "Ew, that's gross!"
Modor Katzo: "Take this! R-18 Tentacle Attack!!"
Modor Katzo's hands — with his head and limbs "stretched" several times longer — came at me like tentacles, just as he'd announced. In response, I drew the fist from my pocket like a blade and deflected the incoming hand... hands? The next instant, both our figures vanished, teleporting to completely different locations.
Modor Katzo: "Your reaction speed is seriously insane. I even put a delay on that grab attack, and you still countered it normally..."
Sunraku: "The Iaifist style is the strongest. With twelve frames, you can theoretically counter a boss monster's instant-death attack without taking damage. More importantly, how does that sensation even work?"
Modor Katzo: "It feels like my head and limbs turned into seaweed?"
Sunraku: "Hey, idiot! Don't come up with an even more powerful phrase than 'mask and swim trunks'!!"
This is why this game, despite being a kusoge, still has a niche popularity. It's not just "anything goes" — it's the so‑called "bugs also go — Bug Tudo".
When you play the package version of this game, you can intentionally trigger bugs that would be fatal in a normal game: avatar deformation, sudden teleportation, temporary invincibility... clearly outside the developers' design. As a result, "Constipation" transformed from a field of heated battles between fighters into an inferno of agony where inhuman beings have abandoned their humanity.
This game was originally a fighting game with a story mode, but since the inhuman bugs also apply to enemy mobs, it's become an uncontrollable mess. The final boss's punch has a six-frame startup (0.1 seconds — far beyond human visual reaction speed) and covers the entire field. You have to counter based on its telegraphing — it's the epitome of impossibility.
And so it earned the nickname "Super-Dimensional Bug Guerrilla Rhythm Fighting Game". A kusoge where you have to land counters according to the rhythm of spontaneously occurring telegraphs.
In Constipation, a full-dive game, the common sense of traditional fighting games doesn't apply at all. After all, you first have to break the basic premise of "yourself being in human form."
And the reason I came back to this game, full circle, is for the sake of SLF.
